Equipment

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Equipment is the gear that agents carry with them on every spawn, in addition to the Tactical Gear. It is outfitted on the Equipment-menue in the Customization-screen under the point Gear. Equipment can be purchased from the Marketplace under the Gear-section, just like Tactical Gear and Depot Items. The number of Equipment-items a player can carry with him depends on the number of pockets his upper and lower body armor sports. The maximum amount are 4 Equipment-items in addition to 1 separate tactical item. Default keys to use Equipment are 3 for the first Equipment-item, 4 for the next and so on.

Equipment can be sorted into 5 types:


Contents

Melee Weapons

Image / Name Skill Class Damage Effect Range Note
File:Combat Knife MK1.jpg
Combat Knife Mk.1
Skill Melee 125 Instant 2.6m Melee item. Stab enemies that get too close. Standard issue Combat Knife
File:Black Mesa Crowbar.jpg
Black Mesa Crowbar
Skill Melee 125 Instant 0.0m Melee item. Care of Black Mesa. Pry the life from your enemies. Earned via Steam Promotion.
File:Combat Knife MK2n.jpg
Combat Knife Mk.2
Skill Melee 150 Instant 2.6m Melee item. Can slay enemies in a single swipe. Melee weapon with increased damage and a faster swing.
File:Macheten.jpg
Machete
Skill Melee 200 Instant 3.8m Melee item. A long blade that can hit more distant targets. Melee weapon with a longer range than combat knives.
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Breach Hammer
Skill Melee 250 Instant 2.6m Melee item. Instantly kills the target, and prevents them from being revived.


Grenades

Image / Name Type Class Damage Effect Radius Delay Note
File:Frag Grenade MK1.jpg
Frag Grenade Mk.1
Explosive Thrown 400 Instant 10.0m 3.0s Thrown item. Explosive fragmentation grenade. You may only equip one of this item.
File:EMP Grenade Mk1.jpg
EMP Grenade Mk.1
Digital Thrown 75 3.5s 10.0m 3.0s Thrown item. Explodes into an EMP that temporarily blinds enemies and shuts down hardsuits. Creates a blinding EMP pulse over 10 meters that blinds enemies for up to 3.5 seconds and deals up to 75 damage. Also prevents Hardsuit from firing during this time and slows down its rotation speed. You may only equip one of this item.
File:Digi Grenade MK1.jpg
Digi Grenade Mk.1
Digital Thrown 50 10.0s 6.0m 3.0s Thrown item. Explodes into a cloud of interference that hinders visibility. Creates a 6.0 meter radius field of visually disruptive interference for 10 seconds. Comes with two grenades. You may only equip one of this item.
File:Shock Grenade MK1.jpg
Shock Grenade Mk.1
Electro Thrown 300 2.5s s10.0m 3.0s Thrown item. Explodes when thrown, dealing damage to and blinds surrounding players. Delivers a powerful electric shock to all targets within 10 meters that deals up to 300 damage and blinds enemies for up to 2.5 seconds. Also prevents Hardsuit from fireing during this time and slows down its rotation speed. You may only equip one of this item.
File:Toxic Grenade MK1.jpg
Toxic Grenade Mk.1
Toxic Thrown 150/s 5.0s 5.0m 3.0s Thrown item. Explodes into a cloud of deadly gas that continuously damages and blinds your enemies. Deploys a corrosive cloud of toxic gas that lasts for 5 seconds. Targets within the 5 meter blast radius have their vision obscured and take up to 150 damage per seconds spent in the cloud over 5 seconds. You can only equip one.
File:HE Grenade MK1.jpg
HE Grenade Mk.1
Explosive Thrown 500 Instant 6.5m 3.0s Thrown item. An exremely powerful explosive grenade. A high-explosive grenade that deals 500 damage over a 6.5 meter radius. You may only equip one of this item.


Deployables

Image / Name Type Class Damage Effect Radius Delay Note
File:HRV Decoy MK1.jpg
HRV Decoy Mk.1
Decoy Dropped 0 300.0s 0.0m 1.0s Dropped item. Generates a decoy that shows up on your enemies' HRV.Used to confuse and mislead the enemy. You may only equip one of this item.
File:Stun Mine MK1.jpg
Stun Mine Mk.1
Electro Dropped 50 5.0s 8.0m 0.5s Dropped item. Stuns nearby enemies when triggered. An electrical surge mine that stuns nearby enemies, reducing their movement speed for up to 5 seconds. Will also stun a Hardsuit for 3 seconds. You may only equip one of this item.
File:HRV Blackout MK1.jpg
HRV Blackout Mk.1
Stealth Dropped 0 300.0s 4.5m 1.0s Dropped item. Creates a field that hides friendly targets from HRV detection. Conceas everything within a small radius from enemy HRV. Lasts 5 minutes, or 20 seconds after your death. Only one can be placed at a time. You may only equip one of this item.
File:Proximity Mine MK1.jpg
Proximity Mine Mk.1
Explosive Dropped 300 Instant 8.0m 1.0s Dropped item. Violently explodes when triggered by nearby enemies. Device explodes dealing 300 damage over an 8 meter blast radius. You may only equip one of this item.
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Personal Holo-decoy
Decoy Dropped Dropped item. Makes a copy of you. Decoy is visible in normal view, not visible in HRV.


Throwing Weapon

Image / Name Type Class Damage Effect Range Note
File:Throwing Knives MK1.jpg
Throwing Knife
Skill Melee 200 Instant 0.0m Easily retrieved thrown knives.
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Stun Shuriken
Skill Melee 50 Instant 2.0m Detonates and stuns nearby enemies.

Exploding Tomahawk
Skill Melee 400 Instant 2.0m Attaches to the target, and explodes.


Protection Gear

Image / Name Type Class Effect Note
ElectroProtection.jpg
Electro Protection Gear
Armor Resistance Passive Passively reduces Electro Ammo damage by 20%
File:ExplosiveProtection.jpg
Explosive Protection Gear
Armor Resistance Passive Passively reduces Explosive Ammo damage by 20%
ToxicProtection.jpg
Toxic Protection Gear
Armor Resistance Passive Passively reduces Toxic Ammo damage by 20%
MeleeProtection.jpg
Melee Protection Gear
Armor Resistance Passive Reduces Melee damage by 20%
File:IncendiaryProtection.jpg
Incendiary Protection Gear
Armor Resistance Passive Passively reduces Incendiary Ammo damage by 20%